<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Carrom Techniques and Skills on Carrom Coach Arun Deshpande</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/</link><description>Recent content in Carrom Techniques and Skills on Carrom Coach Arun Deshpande</description><generator>Hugo</generator><language>en</language><atom:link href="https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/index.xml" rel="self" type="application/rss+xml"/><item><title>Chapter 1 — The Mantra</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-01/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-01/</guid><description>&lt;p&gt;&lt;em&gt;A short letter from Arun Deshpande to every reader of this book — written before the technique begins. Read this first; the rest of the book makes more sense afterwards.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="a-note-from-the-coach"&gt;A note from the coach&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-01.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;p&gt;Dear Reader, I would like to tell you this &lt;strong&gt;&amp;ldquo;MANTRA&amp;rdquo;&lt;/strong&gt; before you actually start reading the technique in this book.&lt;/p&gt;&#10;&lt;div class="callout"&gt;&#10; &lt;div class="callout-title"&gt;The Mantra&lt;/div&gt;&#10; &lt;p&gt;Be sincere with carrom. Treat it as your very close family member. Do not commercialize it. Do not gamble on it. Just as your quarrel with a close family member is of a very temporary nature, treat your defeat in this game as a temporary setback. Do not be angry with the carrom board or the striker because of the defeat. Remain faithful to carrom, and you will then get the expected best results.&lt;/p&gt;</description></item><item><title>Chapter 2 — Equipment</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-02/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-02/</guid><description>&lt;p&gt;&lt;em&gt;Every part of the carrom set — board, frames, pockets, base lines, circles, coins, striker, stand, and lamp. Know your equipment before you learn your strokes.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="carrom-board"&gt;Carrom Board&lt;/h2&gt;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Playing surface&lt;/span&gt;&#10; &lt;p class="def"&gt;Plywood, &lt;strong&gt;29 inches&lt;/strong&gt; square. Thickness generally &lt;strong&gt;12–16 mm&lt;/strong&gt;.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Frames&lt;/span&gt;&#10; &lt;p class="def"&gt;Four sides, &lt;strong&gt;3 inches&lt;/strong&gt; wide, &lt;strong&gt;2 inches&lt;/strong&gt; thick.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Pockets&lt;/span&gt;&#10; &lt;p class="def"&gt;Four corner pockets, each &lt;strong&gt;4.45 cm&lt;/strong&gt; in diameter.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Base lines&lt;/span&gt;&#10; &lt;p class="def"&gt;Four lines; distance between the two lines is &lt;strong&gt;3.18 cm&lt;/strong&gt;.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Base circles&lt;/span&gt;&#10; &lt;p class="def"&gt;Eight circles, &lt;strong&gt;3.18 cm&lt;/strong&gt; diameter, painted red.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Centre circle&lt;/span&gt;&#10; &lt;p class="def"&gt;Red circle, &lt;strong&gt;3.18 cm&lt;/strong&gt; in diameter.&lt;/p&gt;</description></item><item><title>Chapter 3 — Basic Rules</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-03/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-03/</guid><description>&lt;p&gt;&lt;em&gt;How a game is set up and scored, the rules around the Queen, fouls, and dues — the framework every stroke in this book assumes you already know.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="setting-up-and-scoring"&gt;Setting Up and Scoring&lt;/h2&gt;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Arrangement&lt;/span&gt;&#10; &lt;p class="def"&gt;Queen in the centre circle. Black and white coins placed alternately around her in a small circle, then an outer circle so whites form a letter &lt;strong&gt;Y&lt;/strong&gt;.&lt;/p&gt;&#10; &lt;/div&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Turn of play&lt;/span&gt;&#10; &lt;p class="def"&gt;As long as a player pockets his or her coins, the turn continues.&lt;/p&gt;</description></item><item><title>Chapter 4 — Grips</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-04/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-04/</guid><description>&lt;p&gt;&lt;em&gt;Grip is the foundation of every stroke in this book. Arun describes four grips — develop a natural one first, then add the others as your game grows.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="grips"&gt;Grips&lt;/h2&gt;&lt;p&gt;Grip is very important in the game of carrom. You should develop a natural grip.&lt;/p&gt;&#10;&lt;div class="section-video" data-section-key="chapter-04#grips" data-cols="1"&gt;&#10; &lt;div class="section-video-eyebrow"&gt;&#10; &lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&#10; &lt;span&gt;Watch in action&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;div class="section-video-tiers section-video-tiers--1col"&gt;&lt;div class="section-video-tier section-video-tier--intermediate"&gt;&#10; &lt;div class="section-video-tier-head"&gt;&#10; &lt;span class="section-video-tier-dot" aria-hidden="true"&gt;&lt;/span&gt;&#10; &lt;span class="section-video-tier-name"&gt;Intermediate&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;div class="section-video-tier-body"&gt;&lt;article&#10; class="video-card section-video-item"&#10; id="v-topic-chapter-04#grips-wmgkg4_qdkq"&#10; data-anchor="topic-chapter-04#grips-wmgkg4_qdkq"&#10; data-title="Science behind the game, sitting posion grips, Spin"&#10; data-youtube="https://www.youtube.com/watch?v=WMgKG4_QdkQ"&#10; data-video-id="WMgKG4_QdkQ"&#10; &gt;&#10; &lt;button type="button" class="video-play-trigger section-video-thumb" aria-label="Play video: Science behind the game, sitting posion grips, Spin"&gt;&#10; &lt;img src="https://i.ytimg.com/vi/WMgKG4_QdkQ/hqdefault.jpg" alt="" loading="lazy" decoding="async"&gt;&#10; &lt;span class="section-video-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;/button&gt;&#10; &lt;div class="section-video-meta"&gt;&#10; &lt;span class="section-video-title"&gt;Science behind the game, sitting posion grips, Spin&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;/article&gt;&lt;/div&gt;&#10; &lt;/div&gt;&lt;/div&gt;&#10;&lt;/div&gt;&lt;h2 id="natural-grip"&gt;Natural Grip&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-03.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;</description></item><item><title>Chapter 5 — The Break</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-05/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-05/</guid><description>&lt;p&gt;&lt;em&gt;The break sets the tone for every board. Arun shows two reliable methods from the left base circle — and when to try the reverse break for a slam chance.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="break-from-left-base-circle"&gt;Break from Left Base Circle&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-07.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Left base break&lt;/span&gt;&#10; &lt;p class="def"&gt;Striker on the left base circle; aim so it passes through the first arrow of the opposite left half circle. Prefer scissor or flat grip.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;This method is the best method and is used by the majority of the players. Many players take blind aim from the opposite frame for the break. If you place your striker on the left base circle then your striker should pass through the first arrow of the opposite left half circle as shown in the above figure. You can see the actual point from where your striker should pass and therefore you can play the stroke accurately. If you don&amp;rsquo;t use this method and try to take an imaginary point on the opposite frame then there is a chance of varying this imaginary point, resulting in failure of the break. This break should be made preferably by scissor grip or by any flat grip.&lt;/p&gt;</description></item><item><title>Chapter 6 — Strokes: Cut, Double, Press</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-06/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-06/</guid><description>&lt;p&gt;&lt;em&gt;Shower of Strokes, Straight Cut, Cross Cut, Double, Cross Double, and the Press.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="shower-of-strokes"&gt;Shower of Strokes&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-10.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Shower of Strokes&lt;/span&gt;&#10; &lt;p class="def"&gt;An overview of the fundamental strokes covered in this chapter.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;div class="section-video" data-section-key="chapter-06#shower-of-strokes" data-cols="1"&gt;&#10; &lt;div class="section-video-eyebrow"&gt;&#10; &lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&#10; &lt;span&gt;Watch in action&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;div class="section-video-tiers section-video-tiers--1col"&gt;&lt;div class="section-video-tier section-video-tier--champion"&gt;&#10; &lt;div class="section-video-tier-head"&gt;&#10; &lt;span class="section-video-tier-dot" aria-hidden="true"&gt;&lt;/span&gt;&#10; &lt;span class="section-video-tier-name"&gt;Champion&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;div class="section-video-tier-body"&gt;&lt;article&#10; class="video-card section-video-item"&#10; id="v-topic-chapter-06#shower-of-strokes-scy7kucbt7q"&#10; data-anchor="topic-chapter-06#shower-of-strokes-scy7kucbt7q"&#10; data-title="Advance strokes"&#10; data-youtube="https://www.youtube.com/watch?v=SCY7KuCBT7Q"&#10; data-video-id="SCY7KuCBT7Q"&#10; &gt;&#10; &lt;button type="button" class="video-play-trigger section-video-thumb" aria-label="Play video: Advance strokes"&gt;&#10; &lt;img src="https://i.ytimg.com/vi/SCY7KuCBT7Q/hqdefault.jpg" alt="" loading="lazy" decoding="async"&gt;&#10; &lt;span class="section-video-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;/button&gt;&#10; &lt;div class="section-video-meta"&gt;&#10; &lt;span class="section-video-title"&gt;Advance strokes&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;/article&gt;&lt;article&#10; class="video-card section-video-item"&#10; id="v-topic-chapter-06#shower-of-strokes-pjg08khutoa"&#10; data-anchor="topic-chapter-06#shower-of-strokes-pjg08khutoa"&#10; data-title="Winning strokes"&#10; data-youtube="https://www.youtube.com/watch?v=PJG08khutoA"&#10; data-video-id="PJG08khutoA"&#10; &gt;&#10; &lt;button type="button" class="video-play-trigger section-video-thumb" aria-label="Play video: Winning strokes"&gt;&#10; &lt;img src="https://i.ytimg.com/vi/PJG08khutoA/hqdefault.jpg" alt="" loading="lazy" decoding="async"&gt;&#10; &lt;span class="section-video-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;/button&gt;&#10; &lt;div class="section-video-meta"&gt;&#10; &lt;span class="section-video-title"&gt;Winning strokes&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;/article&gt;&lt;article&#10; class="video-card section-video-item"&#10; id="v-topic-chapter-06#shower-of-strokes-86y52mcu7a4"&#10; data-anchor="topic-chapter-06#shower-of-strokes-86y52mcu7a4"&#10; data-title="Exhibition strokes"&#10; data-youtube="https://www.youtube.com/watch?v=86Y52mCU7a4"&#10; data-video-id="86Y52mCU7a4"&#10; &gt;&#10; &lt;button type="button" class="video-play-trigger section-video-thumb" aria-label="Play video: Exhibition strokes"&gt;&#10; &lt;img src="https://i.ytimg.com/vi/86Y52mCU7a4/hqdefault.jpg" alt="" loading="lazy" decoding="async"&gt;&#10; &lt;span class="section-video-play" aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"&gt;&lt;polygon points="6 4 20 12 6 20 6 4" fill="currentColor"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;/button&gt;&#10; &lt;div class="section-video-meta"&gt;&#10; &lt;span class="section-video-title"&gt;Exhibition strokes&lt;/span&gt;&#10; &lt;/div&gt;&#10; &lt;/article&gt;&lt;/div&gt;&#10; &lt;/div&gt;&lt;/div&gt;&#10;&lt;/div&gt;&lt;h2 id="cut"&gt;Cut&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-11.jpg" alt="Figure 2" loading="lazy"&gt;&#10;&lt;/p&gt;</description></item><item><title>Chapter 7 — Touch, Shot, Pair, Cannon</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-07/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-07/</guid><description>&lt;p&gt;&lt;em&gt;Touch and its variations, Shot, Pair, and Cannon — strokes that set up multiple coins at once.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="touch"&gt;Touch&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-14.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Touch&lt;/span&gt;&#10; &lt;p class="def"&gt;Pocketing your coin by touching it to another coin.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;When a player pockets his own coin by touching it to the another coin, the stroke is called touch. As shown in Fig. 7-A if the opponent&amp;rsquo;s coin is near the left frame and our coin is near it, the touch can be played. By playing a touch stroke in this position, not only will our coin go into the pocket but the opponent&amp;rsquo;s coin also comes near our base frame and becomes difficult for him. As shown in figure 7-B, if there is an obstruction for our coin and if any coin is near the opposite frame near the pocket, then our coin can be pocketed by the touch stroke. By using this stroke, the path of the coin can be changed. As shown in figure 7-C, if two coins are touching each other and they are in a cross line, then the first coin can be pocketed very easily. The striker should hit the first coin at the center point. If these two coins are away from the pocket (the pocket in which the first coin is to be pocketed) and from the striker (base lines) then these coins should be in less of a cross line. If these coins are near the pocket or the striker, the coin should be in more of a cross line. e.g. If there is a coin at the center of the opposite base line and the other coin is touching it from the opposite end then these two coins should be in a straight line perpendicular to the opposite frame. Only then can the first coin be pocketed by a touch stroke. The point where the striker should hit depends upon the position of these two coins e.g. if these two coins are at the center of opposite base lines perpendicular to the opposite frame, striker should hit slightly at right side if the coin is to be pocketed to the opposite left pocket and striker should hit slightly at the left side if the coin is to be pocketed to the opposite right pocket. A player should try many such positions only then can he will understand the exact position of these two coins and the point where the striker should hit. Most of the players think of pocketing in the front pockets and therefore even if there is a possibility of pocketing coin into base pockets, they do not think of it. e.g. As shown in figure 8-A two coins of the opponent are blocking the possibility lf our coin going to the front pockets but if you observe, our coin can be pocketed to our base pocket by a touch stroke as shown in figure 8-A. Like-wise there are many chances of touch stroke in a bunch of coins by rebound, whereas the player does not play this stroke and drags the bunch blindly Many a time there remains a bunch of four coins after the break as shown in figure 8-B. From this bunch a white coin can be pocketed by touch in the front pocket. A player who breaks from the right side should try to pocket such in the opposite left pocket and a player who breaks from the left side, should try to pocket the coin in the opposite right pocket. While playing such a stroke the striker should hit the lower portion of the black coin with medium force. As shown in Fig. 8-C if the opponent&amp;rsquo;s coin blocks the way of our coin then our coin should hit the frame in such a way that while returning from the frame it should touch the opponent&amp;rsquo;s coin and should travel towards the pocket. While playing such a stroke the striker should follow the coin up to the frame where coin strikes it.&lt;/p&gt;</description></item><item><title>Chapter 8 — Glance, Brush, Rebound, Hook</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-08/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-08/</guid><description>&lt;p&gt;&lt;em&gt;Glance, Double Glance, Brush, Rebound, Simple Rebound, Langda Rebound, and Hook.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="glance"&gt;Glance&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-17.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Glance&lt;/span&gt;&#10; &lt;p class="def"&gt;Pocket the second coin while the first coin hits the opposite frame and comes near the base frame.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;As shown in figure 11-A, a striker is released on the first coin and the second coin is pocketed while the first comes near the base frame by hitting opposite frame. This stroke is called a glance. While playing a glance care should be taken. Many&lt;/p&gt;</description></item><item><title>Chapter 9 — Pockets and Turning</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-09/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-09/</guid><description>&lt;p&gt;&lt;em&gt;Third Pocket, Cross Third Pocket, Turning, Second Pocket, and Cross Second Pocket.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="third-pocket"&gt;Third Pocket&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-19.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Third Pocket&lt;/span&gt;&#10; &lt;p class="def"&gt;Pocketing to the opposite right pocket by hitting the side frame.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;As shown in figure 13-A, a coin is near the left frame can be pocketed to the opposite right pocket by hitting it on the side frame by the striker. This stroke is called third pocket. The striker also hits the side frame after hitting the coin.&lt;/p&gt;</description></item><item><title>Chapter 10 — Slip, Striker Slip, Double Touch</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-10/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-10/</guid><description>&lt;p&gt;&lt;em&gt;Slip, Striker Slip, and Double Touch — fine-control strokes used when coins overlap.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="slip"&gt;Slip&lt;/h2&gt;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Slip&lt;/span&gt;&#10; &lt;p class="def"&gt;Pocketing a coin touching a frame by hitting its quarter point.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;As shown in figure 16-A, if coin touching any frame is pocketed by hitting on its quarter point, the stroke is called a slip, punch or quarter.&lt;/p&gt;&#10;&lt;p&gt;As shown in figure 16-A, if a coin is 5 inches or more away from the base pocket, and then a player should try to pocket it into the opposite pocket.&lt;/p&gt;</description></item><item><title>Chapter 11 — Bomb and Force</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-11/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-11/</guid><description>&lt;p&gt;&lt;em&gt;The Bomb (Bum) and Force strokes — powerful shots used to break up clusters and reset the board.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="bomb-bum"&gt;Bomb (bum)&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-23.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-24.jpg" alt="Figure 2" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Bomb (bum)&lt;/span&gt;&#10; &lt;p class="def"&gt;Hard stroke against the frame to disturb the board and drag coins toward you.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;As shown in figure 17-A and B if our coin is on the base lines and if while pocketing it, the striker is released against the side frame or the base frame very hard, the Stroke is called the Bomb. Bum is called in hindi. By this stroke, the position of all the other coins on the board can be disturbed. Therefore this stroke should be played in such a way that the coins so disturbed should not go to the opposite frame but should come near us. As shown in figure 17-A a player should hit the striker on side frame in such a way that it will strike the opposite frame at the pocket area and will return in a circular path towards the inner circle. Thus the coin from the inner circle can be brought near us. While playing such a stroke, the direction of the coin should not be towards the pocket but it should be at the base frame at least half an inch away from the pocket depending upon the position of the coins.&lt;/p&gt;</description></item><item><title>Chapter 12 — Defence and Offence</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-12/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-12/</guid><description>&lt;p&gt;&lt;em&gt;Direct and Indirect Defence, offence, and lessons from Arun&amp;rsquo;s experience in Madras.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="defence-and-offence"&gt;Defence and Offence&lt;/h2&gt;&lt;p&gt;Most people get annoyed when they hear about defence in carrom. Many of them say &amp;ldquo;Why should such a dirty game be played?&amp;rdquo; Defence and offence are part of sports, major or minor, indoor or outdoor. Most people think that defence in carrom is simply employed to disturb the opponent&amp;rsquo;s coin — but this thinking is wrong. They realise the importance of this principle when they see the champions in action.&lt;/p&gt;</description></item><item><title>Chapter 13 — Mental Qualities of a Player</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-13/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-13/</guid><description>&lt;p&gt;&lt;em&gt;Concentration, observation, patience, and practice — the mental side of carrom that separates champions from talented players.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="self-confidence"&gt;Self-Confidence&lt;/h2&gt;&lt;div class="definition-grid"&gt;&#10; &lt;div class="definition-card"&gt;&#10; &lt;span class="term"&gt;Self-confidence&lt;/span&gt;&#10; &lt;p class="def"&gt;The first essential quality. With confidence, difficult coins become playable; without it, even a coin at the pocket becomes a challenge.&lt;/p&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;A player of any game must possess certain qualities and a carrom player is not an exception. Nothing is difficult for any player who has self-confidence. He can then learn easily. But once he loses his confidence, the simplest task becomes difficult for him. A carrom player sitting with confidence can make his difficult coins easy and foresee a path from start to finish. One creates self-confidence by constant practice, full use of the grip, and utter devotion to the game.&lt;/p&gt;</description></item><item><title>Chapter 14 — Advanced Stroke Positions</title><link>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-14/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://swapnild2111.github.io/arundeshpande/en/books/students/carrom-techniques-and-skills/chapter-14/</guid><description>&lt;p&gt;&lt;em&gt;Walkthroughs of advanced board positions — figures 32 through 47 — and how Arun plays them.&lt;/em&gt;&lt;/p&gt;&#10;&lt;h2 id="advanced-positions"&gt;Advanced Positions&lt;/h2&gt;&lt;p&gt;Each walkthrough below matches a diagram in Arun&amp;rsquo;s original book. Study the coin layout first, then read how the striker should travel.&lt;/p&gt;&#10;&lt;h2 id="figure-32"&gt;Figure 32&lt;/h2&gt;&lt;p&gt;&lt;img src="https://swapnild2111.github.io/arundeshpande/images/book/fig-36.jpg" alt="Figure 1" loading="lazy"&gt;&#10;&lt;/p&gt;&#10;&lt;p&gt;In Fig. 32 there are three white coins and opponent&amp;rsquo;s one black coin. Our two coins are difficult at rebound position. The position of these two coins is difficult for rebound and therefore some other stroke should be tried and finish the board otherwise the opponent will win the board by pocketing his only coins on the board.&lt;/p&gt;</description></item></channel></rss>