Arun Deshpande Carrom Academy

How a game is set up and scored, the rules around the Queen, fouls, and dues — the framework every stroke in this book assumes you already know.

Setting Up and Scoring

Arrangement

Queen in the centre circle. Black and white coins placed alternately around her in a small circle, then an outer circle so whites form a letter Y.

Turn of play

As long as a player pockets his or her coins, the turn continues.

Game length

25 points to win.

Scoring

Each coin = 1 point; Queen = 3 points. Winner of a board scores opponent's remaining coins plus 3 for the Queen if pocketed.

The Queen

Cover

After pocketing the Queen, the player must pocket one of his or her own coins in the same or next stroke.

Failure to cover

Queen is removed from the pocket and placed in the centre circle by the umpire.

Fouls and Dues

Technical foul

A foul before pocketing a coin. The player's turn continues.

Simple foul

A foul during or after pocketing a coin.

Due

Striker pocketed alone or with a coin. One coin is placed in the outer circle by the opponent; player loses turn.

Double due

Striker and coin pocketed together. Two coins placed in the outer circle; player's turn continues.

Other Rules

At the table

A player should touch both base lines while playing. The red base circle must be fully covered when playing from it. The elbow must not come onto the playing surface; feet must not cross the imaginary lines.

If a coin jumps off the board, the umpire places it in the centre circle. A coin in a standing position is kept as it is. Overlapped coins are left undisturbed.

Watch in action
Beginner
Equipment and Rules