Why carrom is a game of physics, geometry, and mathematics — how to think about angles, force, and rebounds.
Science Behind the Game
The game of carrom is complete. Three subjects are involved in it:
All about force. Every stroke requires a different force — from a soft touch when coin, striker, and pocket line up, to a hard hit when the geometry works against you.
The angles you must know to play the strokes. Each stroke is a theorem; know the theorems and you can handle any position on the board.
The arithmetic of turns. After each break, count the turns you get versus the turns you give. Plus one turn wins the board; minus one loses it.
Physics
The physics is all about force. Every stroke requires different force. There is a simple logic behind how much force you should apply.
If the coin, striker and the pocket are in one straight line then 100 percent force of the striker is transferred on to the coin and therefore you should apply less force. The force will be increased as the striker goes away from the pocket where the coin is going. You can apply maximum force when the hitting point reaches to the tangent point as you can see in this stroke.
Geometry
Geometry is about the certain angles you must know to play many strokes. There are many strokes which are like theorems in geometry. If you know all theorems then you can solve any rider. Just like that if you know principals of all these strokes you can handle any position on the board.
Mathematics
The mathematics is about the turns. After each break and during the board you must count how many turns you are going to get from your opponent and how many turn you are going to give to the opponent. If you have plus one turn you will win the board. If you have minus one turn that means you are losing the board. So you strategy must be to increase opponent’s turns and reduce your turns. This is possible only when you make use of all these strokes.